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Epoch should be the last mod in the list in your server executable launch -mod params, that way it always overrides anything defined in other mods you load at startup. It also may be a mod you're loading has them defined wrong and it's overriding epoch. If you look in your database you probably have some objects with those classes, and when they get spawned in by server_monitor.sqf, the engine is throwing errors because it seems to think those classes are not defined properly in the mods. Those errors you have are when it's doing a createvehicle from what's in your database with the classes mentioned in the rpt. I would go compare your mission.sqm addons sections to what's in the server files that were released and see if there's any missing mods. So I just did a createvehicle with one of those classes and also purchased from the trader and am not seeing any errors about missing properties, so my guess is you are missing something from your mission.sqm. Any other ideas? I am running Infistar and those errors do pop up right before infistar writes it's been started, but I think it was showing these errors even when I removed infistar. Maybe I have addons missing in the mission.sqm for some of the extra scripts I'm running, but I doubt that. No, it's the pre-release version, 100% sure.